Could someone give me all the balance changes | Fandom (2024)

Testing these changes and adjustments:

Misc additions:

- Retro Swarm Challenge: Part of the Classic Events. Team up in groups of 4 and defend the hives from waves of Slimes and Zombies. Once this has been tested and the event is over, I'll rebalance and adjust it and add main game rewards (currently only rewards the Classic event tokens. Won't be awarded on the test realm).

-- Somewhat similar to Robo Bear Challenge, you start with all bees locked and unlock them with a currency, Bricks.

-- Bricks are also used to purchase classic Weapons and power ups.

-- Earn Bricks from defeating classic mobs, popping Brick Blooms, or purchasing them with Honey earned during the challenge.

- New Beequips: Demon Talisman, Camphor Lip Balm, Autumn Sunhat, Rose Headband, Pink Eraser, Candy Ring. Obtainable in Dapper Bear's Shop, as rare drops from Planters, or as rare rewards from Robo Bear Challenge, Stick Bug Challenge, or Ant Challenge.

- Some new Stickers and Hive Skins

Unique Instant Conversion:

- All instances of this new type of Instant Conversion are applied independently of all other IC. For example, if you have 2 items that each grant 50% Unique Instant Conversion, it will instantly convert 50% of all incoming Pollen twice, to have an effective total of 75% Instant Conversion.

- Unique IC is granted by Coconut Belt's Combo buff, Clouds, Puffshroom Blessing, some Beequips, and Refreshing Nectar (5%-20% Unique IC replaces 1%-10% Bee Ability Pollen).

Coconut Belt added:

- Note that I haven't had a chance to publically test this, so the values may all change.

- Costs 7.5T Honey, 500 Coconuts, 1,500 Tropical Drinks, 150 Hard Wax, 150 Purple Potions, 3 Refreshing Vials and 3 Turpentine.

- Coconut Belt inherits Petal Belt's Petal Storm ability if you own the Petal Belt.

- Coconut Belt's ability, Combo Coconuts, causes every 40th Coconut you spawn (from the item or Coconut Canister abilities) to be a Combo Coconut.

-- When a Combo Coconut is caught, it is kicked and falls again.

--- If caught within the blue center ring on its first drop, the Coconut will always fall onto the field it spawned in until it despawns.

--- Otherwise, the Coconut will alternate between falling on your field and the field of another player in the server (if there is one).

-- Every time it's caught, the falling speed increases, giving players less time to react to it.

-- When caught, it gains stacks of Combo Coconut Combo equal to:

• 1 stack by default.

• +1 bonus stack if caught in a field different from where it was last caught.

• Between +1 to +4 bonus stacks depending on how long it has been since the coconut was caught in a field with the same color classification as the current field it's being caught in.

--- Color Classification means: Red/Blue/White/Mixed.

--- Essentially, juggling the coconut between different color fields causes the stacks to ramp up faster.

• +10 bonus stacks if the catcher is another player who has not yet caught this coconut, in a field with a color classification that the coconut has not yet been caught in.

-- In short, it can increase by up to 11 stacks per catch, and scales faster if 2 or more players are juggling it between different colored fields.

-- Combo Coconut's buff maxes out at 100 stacks, and grants the following for 30 seconds:

--- Between 25% to 75% Unique Instant Conversion.

--- Between x1.1 to x1.5 Pollen.

--- Between +1% and +50% Pollen.

--- Between +1% and +50% Red/White/Blue Pollen.

--- Between +1% and +50% Bee Attack.

--- Between +1% and +50% Honey From Tokens.

-- Whenever the Combo Coconut is caught, it sets the catcher's Coconut Combo buff to the coconut's current combo. If the player's buff is already higher than the coconut's stacks, it refreshes the player's buff instead.

-- When the Coconut is missed, it grants it's buff again to any player who caught it at least once.

-- Combo Coconuts cannot usually fall onto the Ant Field. If the passive is triggered while in the Ant Challenge, 1 Combo Coconut will fall, but catching it will not cause it to fall again.

Cub Buddy / Voucher system change:

- Added Cub Buddy Voucher, a tradable sticker that can be redeemed for a Cub Buddy (by players who don't already have one).

- If you already own a Cub Buddy, receiving a Cub Buddy from Bee Bear's 15th quest or purchasing a Cub Buddy in the Robux shop will instead give you a Cub Buddy Voucher.

Ticket Tent changes:

- Cub Buddy removed from the Ticket Tent.

- Silver Egg added to the Ticket Tent for 50 Tickets.

- Diamond Egg added to the Ticket Tent for 400 Tickets.

- Mythic Egg added to the Ticket Tent for 2500 Tickets.

- Gold Egg price increased to 100 Tickets.

Misc rebalancing:

- Petal Shuriken conversion has been rebalanced. Was 10k + 7% of the bee's convert amount. Now is 10k base, +6% of the bee's convert amount, + an additional 6% per Field Boost Stack of the field you're standing in. Example: 10k + 30% Convert Amount at x4 Field Boost.

- Tide Popper's wave conversion when hitting a bee has also been changed to scale with Field Boost stacks, similar to Petal Shurikens.

Leaderboard changes:

- Reduced number of Sticker rewards for most boards now that the a large Sticker supply has been established. For example: Stamps are now given to the top 25 instead of the top 100.

- Every Daily Leaderboard now rewards between 25 to 100 Tickets to all top 100 players (in addition to any Sticker rewards).

- Added Glowering Gummy Bear as reward for #1 Daily Top Gummy Soldier.

- Daily Bomb Pollen board removed.

- Daily Ant Field Pollen board was removed (This was invisible and not intended to be implemented).

- Daily Windy Bee Tokens board added. Rewards Tornado Sticker to the top 10.

- Daily Aphid Exterminators board added. Rewards Wavy Cyan Hive Skin to the top 5.

Beequip changes:

- Festive Wreath and Puppy's Reindeer Antlers are now normal Beequips that can be traded, destroyed, and have Caustic Waxes applied. If they are in your Permanent Beequip storage, they will remain there until you take them out, but cannot be put back in. I might remove the Permanent Beequip feature altogether.

- Festive Wreath level requirement increased to 10.

- Lowered the Equip Limit of Elf Cap, Poinsettia, and Icicles to 2 (from 3).

- Increased capacity hive bonuses of Beret and Festive Wreath.

Instant Conversion / Field Winds Changes:

- Reduced Field Conversion from Winds to range from 20%-50% (from 25%-67%). Trying to rebalance Instant Conversion in general by adding it to other sources.

- Every stack of Field Winds now grants +1% White Pollen (which applies to any field). For example: 5x Bamboo Field Winds + 5x Strawberry Field Winds = +10% White Pollen

Nectar changes:

- Refreshing Nectar changed to grant between 5% to 20% Unique Instant Conversion (replaces +1% to +10% Bee Ability Pollen).

- Doubled the starting amount of Convert Rate granted by all Nectars (maximum amount remains the same).

- Doubled the starting amount of Pollen multiplier granted by all Nectars (max remains the same).

- Invigorating Nectar's minimum Bee Attack multiplier increased to x1.02 (from x1.01).

Consumable changes:

- Honeysuckles: Increased the amount of Pollen converted - now causes every bee to instantly converts pollen equal to double their Convert Amount multiplied by 1 + # of the active field's boost stacks over a short period (~5-10 seconds, depends on number of active bees).

- Increased drop rates of Honeysuckles for all Planters and added Honeysuckles to all Memory Matches.

- Whirligigs now grant increased Convert Rate at Hive for 20 seconds. Starts at +100% and scales down to +1% as the timer runs out.

- Tropical Drinks now also grant +10% Instant Conversion.

- Super Smoothie's Instant Conversion raised to +20% (from 12%).

- Coconut adjustments:

-- Reduced the radius to 13 (from 15).

-- Falling duration increased to 2.5 seconds (from 2s).

-- Amount converted into Honey Tokens on hit now scales by 25% with each Field Boost stack (base value is still your Convert Total).

-- Collects pollen from 29 flowers (down from 49), but collects 25 pollen (up from 15).

-- Coconuts now deal 10 damage + 5% of your Attack Total + [5% of the enemy's HP capped at 500] (changed from 75 Damage + [10% of the enemy's HP capped at 500]),

-- Coconuts can now pop Bubbles (and Fuzz Bombs).

Field Booster changes:

- Reduced the cooldowns of all 3 Field Boosters to 45 minutes (from 1 hour).

- If you have 35+ bees, the Red Field Booster may boost the Pepper Patch.

- If Stump Snail is on cooldown, the Blue Field Booster may boost the Stump Field.

Flame changes:

- Flames spawned by a bee or a bee's abilities now gain +10% pollen per bee level. Dark Flames retain the level of the original Flame that was converted.

- Flame base Pollen collection per second changed to 4 Red / 2 White / 1 Blue (from 6/3/1).

- Flames no longer scale with number of Red Bees in the hive unless they were spawned directly by the player (through Scythe, X-Flame or Ignite).

- Attack from Flame Heat increased to +5%-+25% (from +2%-20%).

- Flames spawned by bees now deal 10 + 25% of the bee's base attack per second (change from 15 damage). Base attack in this context means it does not apply the player's Bee Attack Multipliers. It does include: bee type's base attack, bee's gifted bonus, bee's mutations and beequips, and the player's additive bee attack stats/hive bonuses.

- Dark Flames now deal 50% more damage than regular flames (changed from flat 25 damage).

- Gathering Flames+ trigger chance increased to 65%, 85% if Gifted (from 55%, 75% if Gifted).

Bubble changes:

- Bubbles spawned by a bee or its abilities now gain +5% pollen per bee level. Bubbles from Frogs will scale with the source Tadpole Bee's level.

- Bubble base lifespan reduced to 4 seconds (from 6.5s. Bubble Bombs erroneously said it was 8s). (Note that Tadpole Bee's new Gifted Hive bonus is +25% Bubble Duration)

- Gold Bubble pollen multiplier changed to +100% per Field Boost Stack (from flat x1.5). Examples: No Field Boost = x1 Gold Bubble Pollen. 3x Field Boost = x3 Gold Bubble Pollen.

- Gold Bubbles now have 100% Instant Conversion (unless they go into a Balloon).

- Fixed a bug causing Gold Bubble's Honey Tokens to not count pollen that went into a Balloon or was instantly converted. This was often making the tokens worthless.

- Reduced the chance for a Gold Bubble to spawn a Honey Token to 10% (from 20%).

- Gathering Bubbles+ trigger chance increased to 65%, 85% if Gifted (from 55%, 75% if Gifted).

Puffshroom changes:

- Defeating a Rare+ Puffshroom grants Puffshroom Blessing stacks equal to 50% the level of the Puffshroom to all players that contributed.

-- Stacks are multiplied x2 for Epic, x3 for Legendary, and x4 for Mythic.

-- Puffshrooms popped on fields that haven't yet been visited by the Puffshroom's lineage gain x2 Stacks.

-- Grants between +1%-+10% Unique Instant Conversion, Pollen, Capacity, and Honey From Tokens. Max stacks is 100. Lasts 2 hours.

- The amount of Honey and regular Treats dropped by Puffshrooms has been greatly increased, from around x2 at lvl 1 and x4 at lvl 24.

- Increased the daily loot limits of some of their drops.

Mutation changes:

- New Mutation type: Critical Chance (from 1% to 3%). Applies to gathering, attacks, and abilities.

- New Mutation type: Movespeed (from 2 to 6 base movespeed).

- New Mutation type: Instant Conversion (from 8% to 20%). This is a Unique IC applied to the bee's gathering and abilities.

- All 3 new Mutation types have the same rarity as Ability Rate.

- Increased the maximum Gather Amount that can be granted by additive Gather Amount mutations to 10 (from 6).

- Increased the maximum Convert Amount that can be granted by additive Convert Amount mutations to 80 (from 50).

- Increased the maximum Base Attack mutation to +2 (from +1).

- Increased the maximum multiplicative Attack mutation to +20% (from +15%).

Badge changes:

- Dandelion Badge bonus changed to +3/6/9/12/15% Honey At Hive (from +1/2/3/4/5% Instant Conversion).

- Cactus Field badge bonus changed to +1/2/3/4/5% Instant Conversion (from +5/10/15/20/25% Bomb Pollen).

- Hive Hub Badge bonus increased to +2/4/6/8/10% Instant Gifted Bee Conversion (from 1/2/3/4/5%).

- Spider Field Badge bonus decreased to +10/15/20/25/30% White Pollen (from +10/20/30/40/50%).

- Mountain Top Master requirement lowered to 100 T (from 1 Q).

- Battle Points Grandmaster requirement lowered to 500k (from 1m).

- Ability Grandmaster requirement lowered to 5 million tokens (from 10m).

Supreme Star Amulet passive changes:

- Pop Star now activates after collecting 30 Boost tokens (changed from 30 Bomb tokens).

- Scorching Star now activates after collecting 30 Boost tokens (buffed from 30 Red Boost tokens specifically).

- When Scorching Star expires, your container is now instantly converted.

- Star Shower's instant convert amount now scales with Field Boost stack, an additional +100% Convert Total per Field Boost Stack.

- Getting a stack of Inspire from Star Shower now contributes to triggering the Inspire Coconuts passive of the Coconut Canister.

- Guiding Star Aura now also grants x2.5 Convert Rate to the player who summoned it and x1.25 Convert Rate to other players in the field.

Mask changes:

- Fire Mask Container Space multiplier increased to x1.5 (from x1.25).

- Fire Mask changed to have +15% Bee Attack (from +2 Red Bee Attack).

- Bubble Mask lowered to have x1.25 Bubble Pollen (from x2). (Reduced due to new Bubble level scaling)

- Bubble Mask no longer has +15% Instant Blue Conversion.

- Bubble Mask now gains x1.25 Blue Field Capactiy.

- Bubble Mask's Bubble Bombs now spawns 25 Bubbles every 25 Bombs and has a 2 minute cooldown (changed from 3 Bubbles every 7 Bombs with no cooldown).

- Bubbles from Bubble Bombs now correctly have 8s base duration (last twice as long as Bubbles spawned from bees/frogs/Bubble Wand).

- Demon Mask Instant Red Conversion increased to 20% (from 15%).

- Demon Mask now also requires 1 Invigorating Vial to craft.

- Diamond Mask lowered to have x1.5 Bubble Pollen. (Reduced due to new Bubble level scaling)

- Diamond Mask now also requires 1 Comforting Vial to craft.

- Gummy Mask now also requires 1 Satisfying Vial to craft.

Boot changes:

- Movespeed changes:

-- The game's base player movespeed has increased to 20 studs per second (from 18), and the speed of boots has been adjusted:

-- Basic Boots decreased to 4 (from 5). Effective change is +1.

-- Hiking Boots decreased to 5 (from 6). Effective change is +1.

-- Beekeeper's decreased to 6 (from 8). No effective change.

-- Coconut Clogs decreased to 7 (from 10). Effective change is -1.

-- Gummy Boots decreased to 8 (from 10). No effective change.

- Hiking Boots now grants +1 Bee Attack.

- Beekeeper's Boots now grants +1 Bee Attack.

- Beekeeper's Boots Bee Gather Pollen bonus increased to +25% (from +20%).

- Coconut Clogs changes:

-- Coconut Clogs no longer grant x2 Pollen from Coconuts (could be confused with Coconut Field pollen).

-- Coconut Clogs no longer grants x1.5 Convert Rate At Hive.

-- Coconut Clogs Pollen bonus increased to +15% (from +10%).

-- Coconut Clogs now grant x1.15 Coconut Field Pollen.

-- Coconut Clogs changed to grant +2 base Bee Attack instead of +5% Bee Attack multiplier.

-- Coconut Clogs Movement Collection increased to 14 (from 12).

-- Coconut Clogs crafting cost increased by 1 Refreshing Vial.

- Gummy Boots changes:

-- Gummy Boots no longer grants x2 Convert Rate At Hive.

-- Gummy Boots Pollen bonus increased to +20% (from +10%).

-- Gummy Boots changed to grant +3 base Bee Attack instead of +10% Bee Attack multiplier.

-- Gummy Boots Movement Collection increased to 16 (from 15).

-- Gummy Boots crafting cost increased by 1 Motivating Vial and 1 Satisfying Vial.

Backpack/Container changes:

- Red/Blue Port-O-Hive Changes:

-- Red/Blue Port-O-Hives Capacity increased to 400,000 (from 375k).

-- Red/Blue Port-O-Hives now grant +10% Red/Blue Bee Convert Rate.

-- Red/Blue Port-O-Hives no longer grant +1 Red/Blue Bee Attack.

-- Red/Blue Port-O-Hives now cost 2 Red/Blue Extracts and 2 Soft Wax.

- Porcelain Port-O-Hive changes:

-- Porcelain Port-O-Hive Capacity increased to 600,000 (from 500k).

-- Porcelain Port-O-Hive now grants x1.25 Convert Rate At Hive.

-- Porcelain Port-O-Hive no longer grants +10% Red/Blue Pollen.

-- Porcelain Port-O-Hive no longer grants +1 Bee Attack.

-- Porcelain Port-O-Hive now costs 3 Glitter, 3 Soft Wax, and 10 Moon Charms.

- Coconut Canister changes:

-- Coconut Canister now grants x1.5 Convert Rate At Hive.

-- Coconut Canister now grants +25% Coconut Field Capacity.

-- Stacks of Inspire from Star Shower, Falling Beesmas Light, or any other non-Token source now contribute to triggering the Inspire Coconuts passive.

-- Coconut Canister no longer grants +10% Pollen.

-- Coconut Canister no longer grants +1 Bee Attack.

-- Coconut Canister's crafting cost increased by 100 Coconuts and 2 Refreshing Vials.

Other Equipment changes:

- Mondo Belt Bag now has +1 Colorless Bee Attack.

- Mondo Belt Bag now has +10% Buzz Bomb Pollen.

- Mondo Belt Bag crafting cost increased by 1 Soft Wax.

- Petal Belt Loot Luck increased to +101% (from +100%).

- Riley Guard now has +10% Red Bomb Pollen.

- Bucko Guard now has +10% Blue Bomb Pollen.

- Dark Scythe's cost reduced by 50 Stingers and increased by 3 Invigorating Vials.

- Tide Popper's cost reduced by 50 Stingers and increased by 3 Comforting Vials.

- Gummy Baller's cost reduced by 500 Gumdrops and increased by 3 Satisfying Vials.

Robo Bear Challenge changes:

- Round Speed Bonus cogs buffed to be given if completed within 75% of the round duration (up from 50%). The bonus cogs are increased proportionately.

- New Rare Upgrade: Multithread. Allows non-Battle Ability Tokens (Bombs, Boosts, etc) to be created during Battle. -1 Cog Per Round. (Max 1)

- Upgrade changes:

-- Subscribe changed to grant x1.1 Event Bee Pollen instead of x1.1 Event Bee Ability Pollen (now also includes gathering).

-- Botnet buffed to also grant +1 Cogs Per Round.

-- White Noise buffed to x1.5 Buzz Bomb pollen (from x1.25).

-- Router buffed to x1.3-x4 Field Pollens (from x1.25-x3.5).

-- Wifi buffed to x1.5-x6 Field Pollens (from x1.25-x3.5).

-- Nullify nerfed to x0.8-x0.6 Pollen (from x0.85-x0.75).

-- Crypto nerfed to x0.8-x0.5 Pollen and Container Space (from x0.85-x0.55).

-- Sharpen nerfed to x0.9-x0.5 Capacity (from x0.95-x0.75).

- Cog Amulet changes:

-- Added Flame, Bubble, Bee Gather, and Event Bee pollen bonuses to Bronze Cog Amulets.

-- Increased Flame, Bubble, and Bee Gather pollen bonus amounts generated on new Silver+ Cog Amulets.

-- Replaced Event Bee Ability pollen with Event Bee pollen on newly generated Cog Amulets (Still applies to abilities, but now also includes their gather pollen).

Digital Bee and Duped Ability changes:

- Field Corruption's Duped Ability pollen multiplier increased to x1.1-x3 (from x1.01-x2).

- Field Corruption's Duped Ability Instant Conversion increased to +20%-90% (from +1%-75%).

- Field Corruption's Ability Duplication Chance lowered to 8%-20% (from 10%-25%).

- Digital Bee's Ability Duplication Chance hive bonus per 10 Glitched Drive enhancements increased to +0.03% (from 0.02%).

- Digital Bee's Ability Duplication Chance hive bonus now gains +0.5% upon maxing out all drives.

- Digital Bee's Map Corruption duration now increases by 15s per lvl (up from 10s).

- Digital Bee's Map Corruption max possible corruption increased to 300 (from 250).

- Digital Bee's Map Corruption max corruption for other players increased to 100 (from 50). It's now always 1/3rd what the source player receives (up from 20%).

- The average base delay between Digital Bee spawning Smile Tokens has been increased to 22 seconds (from 18 seconds). At max Glitched Drives, this means average delay has increased to 14 seconds (from 10).

-- Note that the first Smile Token Digital Bee creates will always be created after half the average of the base delay (This has always been the case).

- The lifespan of Duped Ability Tokens has been lowered to 200% of base token's lifespan + 5% per Digital Bee's level (from 200% + 10% per Digital Bee's level).

- Smile Tokens' gather multiplier has been decreased to +50% per Duped Token collected (from 50% + 50% per Duped Token Collected. The description incorrectly said it was 100% + 50% per Duped Token collected before.)

- This is a breakdown of Smile Token's collection equation, since it's convoluted:

-- Smile Token's formula uses 50% of Digital Bee's base gather amount (gather amount before any multipliers) as the real gather power (how much raw pollen is taken from flowers). Base gather amount consists of: Bee Type gather amount, bee's additive mutation, bee's additive beequip bonuses, and gather amount from White Drives.

-- Smile Tokens then multiply pollen collected by all multipliers, which consists of: player's bee gather pollen multiplier * Digital Bee's level bonus * Digital Bee's gifted bonus * Digital Bee's multilicative gather mutation * Digital Bee's Beequip gather multipliers * (1 + 0.5 * number of Duped Tokens collected).

-- The gather amount you see when you click Digital's hive slot shows base gather amount * all multipliers.

Cloud changes:

- Clouds now also grants 10% Unique Instant Conversion (20% if you have Gifted Windy Bee).

- Windy Bee's Rain Cloud duration now increases by 10s per lvl (up from 5s).

- Clouds will no longer contribute to a Sprout's growth unless a player is standing in the field.

Bee Gifted Hive Bonus changes:

- Lion Bee's bonus changed to +5% Gifted Bee Pollen (from +2 Colorless Bee Attack). Applies to gathering and abilities.

- Rage Bee's bonus changed to +10% Bee Attack (from +1 Attack).

- Fire Bee's bonus changed to x1.25 Flame Pollen (from +50% Flame Pollen).

- Bubble Bee's bonus changed to x1.25 Bubble Pollen (from +50% Bubble Pollen).

- Bomber Bee's bonus changed to x1.1 Bomb Pollen (from +15% Bomb Pollen).

- Shocked Bee's bonus changed to x1.1 White Pollen (from +20%).

- Rad Bee's bonus changed to x1.1 Red Pollen (from +15%).

- Cool Bee's bonus changed to x1.1 Blue Pollen (from +15%).

- Tadpole Bee's bonus changed to +25% Bubble Duration (from +10% Blue Pollen, +25% Instant Bubble Conversion).

- Festive Bee's bonus changed to x1.25 Convert Rate at Hive (from +15% Red Pollen).

- Demon Bee's bonus increased to +20% Instant Bomb Conversion (from +15%).

- Hasty Bee's bonus decreased to +15% Player Movespeed (from +20%).

- Stubborn Bee's bonus decreased to +15% Ability Token Lifespan (from +20%).

Other Bee Changes:

- Crimson and Cobalt Changes:

-- Fixed an bug causing Crimson and Cobalt's Pulses to not scale pollen +10% per level. Also fixes bugs causing it to not scale with Bee, Event Bee, or Event Bee Ability pollen multipliers.

-- If Crimson or Cobalt are Gifted, their Pulses now also cause bees to instantly convert pollen equal to 25% of the bee's Convert Amount when it hops to them. The Convert Amount is multiplied by number of Field Boost stacks. This applies to the Pulses generated by their matching guard passives as well.

-- Crimson and Cobalt Bee's Bomb Sync abilities now also grant +10% Red/Blue Pollen and +10% Red/Blue Instant Conversion while active.

-- Crimson and Cobalt Bee now have 5% base Critical Chance and +10% Instant Conversion. Applies to their own gathering and abilities.

- Puppy Bee's Puppy Love now grants +10% Bee Movespeed and +50% Bee Gather Amount for 10 seconds (+1s per level). It also grants twice as much bond as before, but activates around half as frequently.

- Gifted Photon Bee's Beamstorm now increases White Pollen it collects by an additional 100% (x3 multiplier instead of x2).

- Photon Bee now has 20% base Instant Conversion. Applies to its own gathering and abilities.

- Diamond Bee's Shimmering Honey bonus honey increased to 25% + 2.5% per lvl (from 20% + 2% per lvl).

- Tadpole Bee no longer has a x0.5 Attack debuff. Frogs now deal x5 Tadpole Bee's damage (down from x10, no effective change).

- If Tabby Bee is at max Tabby Love, collecting a Tabby Love grants +1% Critical Chance and +25% Critical Power for 10s (+1s per level). If Gifted, grants +1% Super Crit Chance as well.

- Demon Bee now has 10% base Instant Conversion (20% if Gifted). Applies to its own gathering and abilities.

- Crimson, Cobalt, Lion, Vicious, Windy, Riley, Bucko, Brave, Rage, Gummy, Photon, Exhausted, Frosty and Honey Bee all gain +1 base attack.

- Spicy Bee's base Convert Amount increased to 300 (from 200).

- Gifted Spicy Bee's Flame Fuel buffed to convert an additional 5% of your Convert Total per field's Field Boost stack.

- Precise Bee's base Convert Amount decreased to 80 (from 130).

- Demo Bee's base Convert Amount increased to 250 (from 200).

- Lion Bee's base Convert Amount increased to 180 (from 160).

- Rage can now stack up to 4 times (up from 3), but activates slightly less frequently.

Sticker Stack Bonus changes:

- Sticker Bonus buffs:

-- TNT increased to +2% Bomb Pollen (from +1%).

-- Black Star increased to +3% Bomb Pollen (from +2%).

-- Tornado increased to +10% Tornado Pollen (from +5%).

-- Comforting Nectar Icon and Blue And Green Marble increased to +2% Blue Pollen (from +1%).

-- Invigorating Nectar Icon and Flying Rad Bee increased to +2% Red Pollen (from +1%).

-- Satisfying Nectar Icon and Shocked Hive Slot increased to +2% White Pollen (from +1%).

-- Auryn increased to +3% Capacity (from +2%).

-- Orphan Dog increased to +2% Bee Gather Pollen (from +1%).

-- Walking Stick Nymph, Forward Facing Aphid, Tough Potato, and Ant Field Stamp increased to +1% Bee Attack (from +0.5%).

-- Cyan Hilted Sward increased to +2% Bee Attack (from +1%).

-- Flying Ninja Bee increased to +0.25% Bee Movespeed (from +0.1%).

- Sticker Bonus Changes:

-- Refreshing Nectar Icon changed to +1% Unique Instant Conversion (from +0.25% Bee Ability Pollen).

-- Stretched Head Bear changed to +1% Super-Crit Power (from +1% White Pollen).

-- Window changed to +1% Honey At Hive (from +10,000 Capacity).

-- Simple Skyscraper changed to +1% Honey At Hive (from +1% Capacity).

-- Simple Mountain changed to +10% Mountain Top Field Capacity (from +5% Mountain Top Field Pollen).

-- Pyramid changed to +10% Cactus Field Capacity (from +5% Cactus Field Pollen).

-- Palm Tree changed to +10% Coconut Field Capacity (from +5% Coconut Field Pollen).

-- Pink Cupcake changed to +0.5% Honey Per Goo (from +5% Strawberry Field Pollen).

-- Yellow Sticky Hand changed to +0.5% Honey Per Goo (from +2% Pollen From Tools).

-- Red Palm Hand changed to +2% Red Field Capacity (from +1% Red Pollen).

-- Panicked Science Bear changed to +5% Mutated Bee Convert Rate (from +10% Convert Rate). This is a buff in most cases because Mutated Bee Convert Rate is its own multiplier.

-- Diamond Diamond Bee changed to +5% Mutated Bee Convert Rate (from +10% Convert Rate).

Could someone give me all the balance changes | Fandom (2024)

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